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wiki:lighting:lighting_designer [2023/08/06 19:27]
Magicstar [8. Planning the Get-In]
wiki:lighting:lighting_designer [2023/08/08 23:10] (current)
Ellie
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 Tech run is likely to be the longest night for [[wiki:lighting:lighting_glossary#lampy|lampies]], bear this in mind and remember to take breaks periodically/when needed. Tech run is likely to be the longest night for [[wiki:lighting:lighting_glossary#lampy|lampies]], bear this in mind and remember to take breaks periodically/when needed.
 ===Part 1: Cabling Check=== ===Part 1: Cabling Check===
-Before turning any lights on walk around the rig and check that none of the cables are touching the lights as this will need to be fixed before you turn any lights on. +Before turning any lights on walk around the rig and check that none of the cables are touching the lights as this will need to be fixed before you turn any lights on (this will also be done during set inspection)
 ===Part 2: Rig Check=== ===Part 2: Rig Check===
 //Check you are isolated before continuing. Isolation turns of the smoke detectors but not the heat detectors. Ask your TD about getting the Annex isolated. //\\ //Check you are isolated before continuing. Isolation turns of the smoke detectors but not the heat detectors. Ask your TD about getting the Annex isolated. //\\
-Having set up the desk, the first to [[wiki:lighting:lighting_desks#cue|cues]] you will want to program are [[wiki:lighting:lighting_desks#cue|cue]] 0.1 Rig Check which should bring all all the lights in the rig to an intensity of about 30 over a time of at least a minute; and [[wiki:lighting:lighting_desks#cue|cue]] 0.5 BO which should bring all of the lights to intensity zero over a time of at least 10 seconds. These [[wiki:lighting:lighting_desks#cue|cues]] should be utilized every night before doing anything else on the desk to check everything is working as expected.+Having set up the desk, the first to [[wiki:lighting:lighting_desks#cue|cues]] you will want to program are Rig Check which should bring all all the lights in the rig to an intensity of about 30 over a time of at least a minute; and BO (Black Out) which should bring all of the lights to intensity zero over a time of around 10 seconds. These [[wiki:lighting:lighting_desks#cue|cues]] should be utilized every night before doing anything else on the desk to check everything is working as expected.
 ===Part 3: Cue-To-Cue=== ===Part 3: Cue-To-Cue===
-You should aim to start this as soon as possible since this is all you will be doing for the rest of the evening. You will need a minimum of one director sat next to you at the lighting desk in order to start. Go through the entire script jumping to each point that requires a change in lighting and recording a [[wiki:lighting:lighting_desks#cue|cue]] and marking it in the script at each point. \\+You should aim to start this as soon as possible since this is all you will be doing for the rest of the evening and will take a while to do. You will need a minimum of one director sat next to you at the lighting desk in order to start. Go through the entire script jumping to each point that requires a change in lighting and recording a [[wiki:lighting:lighting_desks#cue|cue]] and marking it in the script at each point (it may be useful to have a second person writing in the script). \\
 This will take up a lot of time so you will need to find a balance between meticulous plotting and efficiency, there are some tools you can use such as intensity pallets that will help speed up this process. Remember that any lights (or haze) you have on faders will record into [[wiki:lighting:lighting_desks#cue|cues]] unless you specify otherwise. \\ This will take up a lot of time so you will need to find a balance between meticulous plotting and efficiency, there are some tools you can use such as intensity pallets that will help speed up this process. Remember that any lights (or haze) you have on faders will record into [[wiki:lighting:lighting_desks#cue|cues]] unless you specify otherwise. \\
 Don't be afraid to get cast on stage (they're there for a reason) to see how the lighting looks on actual humans but keep in mind that unless you need to check exactly where a character stands you don't necessarily need the correct humans. Don't be afraid to get cast on stage (they're there for a reason) to see how the lighting looks on actual humans but keep in mind that unless you need to check exactly where a character stands you don't necessarily need the correct humans.
wiki/lighting/lighting_designer.1691346471.txt.gz · Last modified: 2023/08/06 19:27 by Magicstar